Mobile layout
The game world, player size, obstacle density, HUD, menus, and instruction diagrams adapt to narrower screens.
Current build
A factual record of player-facing work already present in the current project. Dates and release numbers are omitted where they have not been established.
The game world, player size, obstacle density, HUD, menus, and instruction diagrams adapt to narrower screens.
Supported phones can steer by tilt, with permission and secure-context handling. Tap remains the pulse input.
BGM and sound effects have independent volume settings, available before play, while paused, and after a run.
The completed-run score applies a 100–300% Time Rate to collected plankton. A timed-out run scores zero.
The result screen animates the score breakdown, supports skipping with Enter, stores BestScore, and celebrates a new record.
The project uses a Vite build, Cloudflare Pages deployment, optional Analytics configuration, and documented audio sources.
Possible future modes, visual themes, and plankton types are being considered separately. They are not described here as shipped features.